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Post by SAPPER on Jan 6, 2013 0:27:21 GMT -5
This is for all you hard core mil-sim players (mainly breedland guys). I've been to fueling the Fire a few times and went to pandora's box 2 and fed federales a few years back now...Mil-sim fields like it when the players use MID CAP MAGAZINES but lets face it...Alot of players still use high caps. Now my question is me and miller are planning on breedland now i purchased six 120 round KWA mags today equalling 720 rounds...I zipped through that in CQB even though all the rounds were semi-auto only I was thinking about getting 4 more 75 round P-Mags equalling a total of 300 rounds. Add on another 720 and you get 1020 derp Now would this be to much? to little? just right for you mil-sim guys out there? Any help would be appreciated thanks!!! ;D
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Post by Shadsquatch on Jan 6, 2013 7:23:20 GMT -5
I used to run 10 midcaps when i played and that was roughly 1000 rounds. I rarely had a problem with running low.
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Post by RipJack on Jan 6, 2013 9:32:37 GMT -5
If you need more ammo, buy more mags.
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Post by Chubbs on Jan 6, 2013 10:48:40 GMT -5
When I had my Ak I ran 6 140 rnd mids equaling 840 and that was a decent amount I would usually have to refill 2-4 mags when I went back to respawn. Now with my m4 I ALWAYS run 8 mids (3-140 rnd ands 5 120 rnd) equaling 1020 and that seems to be perfect. Even if a teammate needs a mag I've still got enough for myself if the game lasts awhile.
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Post by Raptor on Jan 6, 2013 11:08:21 GMT -5
So in milsims you can only use midcaps
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Post by Doc on Jan 6, 2013 11:21:36 GMT -5
With most Milsim's they set how many mags you can carry for the realism. In the rules for breedland you can only carry 12 mags and yes they are mid caps or low caps only. I for ont carry 10 Mids and I was fine at breedland.
I will post the rules for breedland here later on for all to see.
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Post by SAPPER on Jan 6, 2013 12:32:16 GMT -5
Now Doc?, Do they even allow you to carry one?...just one high cap? along with the rest of your mid-cap mags?
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Post by Miller on Jan 6, 2013 13:21:10 GMT -5
Now Doc?, Do they even allow you to carry one?...just one high cap? along with the rest of your mid-cap mags? Strait from the rules on the battle for breedlands website. 1-8: Players may not carry any more then 12 midcap or 20 "realcap" magazines. If the player is carring a combination of both they may not surpass the ability to carry 1,440 rounds.
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Post by SAPPER on Jan 6, 2013 13:45:41 GMT -5
Ahhh. okay.
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Post by Sham on Jan 6, 2013 14:06:53 GMT -5
10 is the magic number. 10 mids will do fine.
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Post by Doc on Jan 6, 2013 14:07:55 GMT -5
Now Doc?, Do they even allow you to carry one?...just one high cap? along with the rest of your mid-cap mags? No, they do not allow hi-caps at all. Again they are wanting you to change mags and run low on ammo. That is the whole point of a Milsim. It simulates Military action. I have been to this event, breedland for the past 5yrs, so I know the rules rather well. As of this time you have the time to invest in the gear that you need for this event. Trust me on this.
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Post by SAPPER on Jan 6, 2013 14:41:45 GMT -5
Okay thanks guys I too will have 10 mags six being the 120 round KWA mags and 4 being the Magpul 75 round ones. Now to just get more pouches to hold all my mags. Another question is do they allow speed loaders with BB's in them?
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Post by Sham on Jan 6, 2013 16:36:03 GMT -5
No. You have to keep loose bb's at the spawn.
You will be fine with 10 mags. Use your gun on semi and you will be fine.
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Post by SAPPER on Jan 6, 2013 16:50:03 GMT -5
Okay thanks gents.
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Post by Raptor on Jan 6, 2013 16:54:47 GMT -5
Can you use the foam dart grenade launcher shells
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