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Post by Miller on Jan 6, 2013 17:53:32 GMT -5
I've heard in the past years there being a bus takeing players from kzoo to the event is that a possibility this year or do we all just have to carpool?
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Post by Doc on Jan 6, 2013 20:38:17 GMT -5
Can you use the foam dart grenade launcher shells This is again why these games are ment for persons over 18. Please be sure to read through all the rules for this event. There is a whole class for this, called the HWS or Heavey Weapon Specialist. They will be the ones with the "rocket Luanchers" out there on the field. I will be sure to post the rules up here for you. Here is the link to the rules section for this event. Please read battle-for-breedland-ii.webs.com/rules.htm
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Post by Raptor on Jan 6, 2013 20:49:53 GMT -5
Oh you guys are talking bout breedland I thought this was for milsims in general
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Post by Sham on Jan 6, 2013 21:36:03 GMT -5
This applies to all milsims
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Post by Raptor on Jan 6, 2013 21:50:42 GMT -5
okay I need to learn this stuff because I'm going to milsim soon and I need knowledge
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sunshine
Private 1st class
Is there life after death? Trespass and find out.
Posts: 118
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Post by sunshine on Jan 6, 2013 21:50:58 GMT -5
Foam nerf darts depend on the field. As for the mags I went to breedland a few years back with ten magazines, if I remember correctly it was 120 rounders. You'll be fine with ten mags especially if there's a lunch break.
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Post by SAPPER on Jan 6, 2013 22:08:49 GMT -5
Okay cool.
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sunshine
Private 1st class
Is there life after death? Trespass and find out.
Posts: 118
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Post by sunshine on Jan 6, 2013 22:53:12 GMT -5
By the way for ops like Breedland strip down to grunt status AKA just the essentials, water, comms, ammo. Not saying don't try and look cool but what's the point in carrying a bunch of highspeed gear that's gonna slow you down and not get used?
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Post by SAPPER on Jan 6, 2013 23:10:04 GMT -5
Yeah I plan on having 10 Mags with kangaroo pouches, Dump pouch, admin pouch, radio pouch, pistol pouches, my hydro pack and that's it :I I'm assuming you can refill your mags at the respawn?
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sunshine
Private 1st class
Is there life after death? Trespass and find out.
Posts: 118
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Post by sunshine on Jan 6, 2013 23:30:45 GMT -5
Yeah I plan on having 10 Mags with kangaroo pouches, Dump pouch, admin pouch, radio pouch, pistol pouches, my hydro pack and that's it :I I'm assuming you can refill your mags at the respawn? Of course, more things to consider a poncho, multi tool, snack foods.
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Post by SAPPER on Jan 6, 2013 23:33:21 GMT -5
Yeah thats true.
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Post by Archrival on Jan 7, 2013 13:16:07 GMT -5
ahhh......the joy of noobies. I feel so fathersome when new players ask me all kinds of questions about MILSIMs. I enjoy it.
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Post by SAPPER on Jan 7, 2013 14:07:26 GMT -5
Well...Iv'e been to a few mil-sims and know lots of stuff about it. It's just that Breedland is THEE mil-sim and there very strict there so i don't want to mess something up. However all the help is appreciated.
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Post by Raptor on Jan 7, 2013 15:06:00 GMT -5
It says there is no limit on propelent but I didn't see is how many shells I can carry at one time and don't plan on breed land I'm so those rules won't help me the one I'm going to is operation origins they need to put the rules and regulations out for that so some of us can prep for it I need to
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Post by "Loony" on Jan 7, 2013 21:24:12 GMT -5
Flyer, rules and all needed info coming within 2 weeks. We want all our "ducks in a row" before we post.
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