Post by Shadsquatch on Jul 31, 2012 22:14:27 GMT -5
I was watching some of the ACA's videos today, and was thinking it would be a cool idea to do something like that at KA. For those of you who don't know what the ACA is, its squad versus squad tournaments based around objective style games (link at the end). With the success of the ISPC, I was thinking that having a squad competition would be cool. I had already been thinking of a guide line similar to the ACA's rules but not as strict.
Rules (these are just guidelines and can be amended):
1. Each team must have 5 playing members, and 1 injury substitute.
2. Each member must choose a class. Any class may be chosen by any player.
3. Each team must have a player using the Captain class every game.
4. A team must choose their classes before each round, and may not change class until the round is over.
5. A player must follow the class rules during his time as that class
6. Single elimination teamdeathmatch bracket used for seeding
7. Double elimination objective game modes for tournament
Gun tiers:
Tier 1: Shotguns and Pistols
a. no fully automatic allowed
b. up to 10 shells for a shotgun, pistol magazines depend on the class
c. handheld grenade launchers do not classify as pistols
Tier 2: Assault Rifles and Sub machine guns
a. Limited to only 1 standard high-cap regardless of class, or as many mid-caps as the class allows
Tier 3: Support weapons
a. Any weapon utilizing a box/high capacity mag. (excluding standard high-caps)
b. May not carry any extra magazines regardless of class.
Tier 4: Grenades
a. No homemade grenades allowed
b. Must expel BB to count as a hit.
c. sound grenades may be used, but don't count as a hit.
d. Under-slung grenade launchers may be used in place of hand tossed grenades, but have a max of 2 shells
Class System:
Captain:
Re-spawn time: 20sec
Abilities: may plant/carry bombs
Primary weapon: Class 1 or 2 Magazines allowed: 5
Secondary weapon: Class 1 Magazines allowed: 3
Class allowed per team: 1
Medic:
Re-spawn time: instant
Abilities: able to cut in front of re-spawn line
Primary weapon: Class 1 or 2 Magazines allowed: 3
Secondary weapon: Class 2 Magazines allowed: 2
Max allowed per team: 1
Assault Class:
Re-spawn time: 30sec
Abilities: Extra weapon slot
Primary weapon: Tier 1 or 2 Magazines allowed: 8
Secondary weapon: Tier 1 Magazines allowed: 4
Extra weapon: Tier 5 Grenades allowed: 3
Max per team allowed: 2
Support Class:
Re-spawn Time: 30sec
Abilities: May set devices like claymore mines
Primary weapon: Tier 3 Magazines allowed: 1
Secondary weapon: Tier 1 Magazines allowed: 3
Max per team: 1
Scout:
Re-spawn Time: 10sec
Abilities: May start 20sec ahead of everyone else
Primary Weapon: Tier 1 or 2 Magazines allowed: 4
Secondary weapon: Tier 1 Magazines allowed: 2
Max per team: 1
Engineer:
Re-spawn time: 15sec
Abilities: May carry/plant bombs
Primary weapon: Tier 1 or 2 Magazines allowed: 4
Secondary weapon: Tier 1 Magazines allowed: 2
Max per team: 2
ACA website link: www.acairsoft.com/
Let me know what you think. Also let me know if you have any ideas. As i mentioned, its a guideline so don't criticize too harshly
Rules (these are just guidelines and can be amended):
1. Each team must have 5 playing members, and 1 injury substitute.
2. Each member must choose a class. Any class may be chosen by any player.
3. Each team must have a player using the Captain class every game.
4. A team must choose their classes before each round, and may not change class until the round is over.
5. A player must follow the class rules during his time as that class
6. Single elimination teamdeathmatch bracket used for seeding
7. Double elimination objective game modes for tournament
Gun tiers:
Tier 1: Shotguns and Pistols
a. no fully automatic allowed
b. up to 10 shells for a shotgun, pistol magazines depend on the class
c. handheld grenade launchers do not classify as pistols
Tier 2: Assault Rifles and Sub machine guns
a. Limited to only 1 standard high-cap regardless of class, or as many mid-caps as the class allows
Tier 3: Support weapons
a. Any weapon utilizing a box/high capacity mag. (excluding standard high-caps)
b. May not carry any extra magazines regardless of class.
Tier 4: Grenades
a. No homemade grenades allowed
b. Must expel BB to count as a hit.
c. sound grenades may be used, but don't count as a hit.
d. Under-slung grenade launchers may be used in place of hand tossed grenades, but have a max of 2 shells
Class System:
Captain:
Re-spawn time: 20sec
Abilities: may plant/carry bombs
Primary weapon: Class 1 or 2 Magazines allowed: 5
Secondary weapon: Class 1 Magazines allowed: 3
Class allowed per team: 1
Medic:
Re-spawn time: instant
Abilities: able to cut in front of re-spawn line
Primary weapon: Class 1 or 2 Magazines allowed: 3
Secondary weapon: Class 2 Magazines allowed: 2
Max allowed per team: 1
Assault Class:
Re-spawn time: 30sec
Abilities: Extra weapon slot
Primary weapon: Tier 1 or 2 Magazines allowed: 8
Secondary weapon: Tier 1 Magazines allowed: 4
Extra weapon: Tier 5 Grenades allowed: 3
Max per team allowed: 2
Support Class:
Re-spawn Time: 30sec
Abilities: May set devices like claymore mines
Primary weapon: Tier 3 Magazines allowed: 1
Secondary weapon: Tier 1 Magazines allowed: 3
Max per team: 1
Scout:
Re-spawn Time: 10sec
Abilities: May start 20sec ahead of everyone else
Primary Weapon: Tier 1 or 2 Magazines allowed: 4
Secondary weapon: Tier 1 Magazines allowed: 2
Max per team: 1
Engineer:
Re-spawn time: 15sec
Abilities: May carry/plant bombs
Primary weapon: Tier 1 or 2 Magazines allowed: 4
Secondary weapon: Tier 1 Magazines allowed: 2
Max per team: 2
ACA website link: www.acairsoft.com/
Let me know what you think. Also let me know if you have any ideas. As i mentioned, its a guideline so don't criticize too harshly