Kargoth
Private 1st class
Posts: 124
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Post by Kargoth on Dec 20, 2012 20:33:37 GMT -5
This is a team game. Respawn limit can be set to whatever seems fitting. Now fir the details. Everyone in a team must move in teams of 2 to 4. Once a teammate is shot they can't fire or talk. There only able to move once a live teamate from there unit places a hand on them to move they can only walk. The units have to stick together alive or dead no one is left behind. Now if you can get the dead teamate back to the respawn then you may drop them off losing the dead weight inless respawns are in effect then that unit waits for the set respawn rules before moving out again. Game ends when the set task or other teams are dead. Great thing about dead weight is it can be a rule added to a game or a stand alone game.
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Post by Miller on Dec 21, 2012 1:10:56 GMT -5
Very nice I like the idea of your dead teammate hindering the rest of your squad I'd deffinatly be down to play this.
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Kargoth
Private 1st class
Posts: 124
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Post by Kargoth on Dec 21, 2012 2:28:59 GMT -5
I wanna play Dead Weight CTF. That would be crazy fun.
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Kargoth
Private 1st class
Posts: 124
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Post by Kargoth on Dec 25, 2012 23:08:59 GMT -5
Sadly seems no one else is up for a change in pace I like more tactical games. Where reckless actions punish you. I know its airsoft but it's made to feel and be like the real guns for training force on force ect. I love when it's treated as so. The speed games and all remind me of paintball and how bad i hate it. That's how they play. I'm not saying we can't have fast games or less tactical games. Just a more mix to fit us all. Please the masses
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bubba
Private
Apples can be green or red
Posts: 85
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Post by bubba on Dec 27, 2012 12:56:03 GMT -5
I like this idea, sounds like it would be really fun
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Shift
Private 1st class
Posts: 161
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Post by Shift on Dec 28, 2012 14:00:56 GMT -5
I don't see the shot teammate as a hindrance. I see them as a walking, human shield. In fact, I'd probably look to designate people as shields. Maybe pull an Ender and shoot them (or myself) right off the bat thus giving people moving cover.
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Kargoth
Private 1st class
Posts: 124
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Post by Kargoth on Jan 2, 2013 16:41:02 GMT -5
The human shield part can be an easy fix if moving and the dead teammate is hit your hit as well making it risky to move as well can all make a no move an shoot rule when with wound/dead teamates that's how we do it
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Kargoth
Private 1st class
Posts: 124
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Post by Kargoth on Jan 19, 2013 2:39:36 GMT -5
So no one else up for the idea of playing this or maybe testing it?
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Post by Rabbit on Jan 19, 2013 8:54:08 GMT -5
Id be down for it.
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Post by "Loony" on Jan 29, 2013 21:37:53 GMT -5
I like this we need to try it
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Post by Raptor on Jan 29, 2013 21:43:06 GMT -5
You guys should try it out saturday
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