Post by Rabbit on Jun 10, 2012 18:50:05 GMT -5
Note: I got these game types from Airsoftmegastore's forums and am not responsible for making the game types up.
Special Forces
In this small game it's sort of like milsim. A team of 4 is the Special Forces team. A team of 8 or up is the Bad Guy team. The Special Forces team must eliminate all Bad Guys in 5 mins. The Special Forces can use (for weapons): M16, M4, MP5, M24, G36c, Masada or PDW (Personal Defense Weapon.) Bad Guys can use (for weapons): AK-47, Sig 552, SVD, AK-74. (NOTE: you don't HAVE to use these weapons. they are just probably what these groups wouldO use as weapons.)
Traitors
A Capture the Flag variation. The judges discreetly choose one player from each team that is given both teams' team-markers. The adjudicators inform the teams that each team has a traitor. The game is played as Capture the Flag, but after the game has lasted for 5 minutes the traitors may change team anytime they choose.
This game type could be played with various games not just capture the flag. Instead of "Switching Teams" they can friendly fire so it is harder for the teams to identify "the traitor".
Manhunt
A voluntary player is the prey and the rest of the players are the hunters. The prey wins if he can reach a specified place within the time frame. The hunter that shoots the prey wins. The hunters may not shoot each other. This variation is popular for night games.
There was a thread about everybody taking on Spaz and this could be the game. This could be used in daytime though unless you guys wanted to run a game late one day.
Commando raid
A small group is the commandos. The rest of the players are divided to guard the objectives. Each objective should be guarded by the same amount of guards as the commandos are. The commandos are taken to a small zone outside the game area. This is their Insertion and Extraction Point. then must try to reach the extraction point with out being hit.(realistics) and the other players must stop the other team from reaching the extration point. Commandos must have half a clip of ammo and a pistol.
Prison break
A small team of players (the prisoners) shall travel through an area that is guarded by the majority of players. The prisoners may not have any big weapons or support weapons. The guards can have whatever they choose. Each prisoner that reaches the goal is considered a winner. In some versions of the game however, there may also be a small team to help the prisoners escape.
Paratroopers
1/4 of the players are the paratroopers and are blindfolded and taken out to their "Drop Zone". At the drop zone (or can have multiple drop zones for more tactical gameplay). The paratroopers are given a simple map over the area.(The paratroopers have to rendezvous with each other) The other players are split to defend 3 objects in the area. The goal for the paratroopers is to "take out" an objective by stealing its Flag and return with the Flag to the "Pickup Zone". When the judge at the "Pickup Zone" has the Flag the paratroopers have won. The map should have faults and one of the objectives should be marked at the wrong place, or an extra flag could be marked.
Everyone let me know your thoughts.
Thanks - Rabbit
Special Forces
In this small game it's sort of like milsim. A team of 4 is the Special Forces team. A team of 8 or up is the Bad Guy team. The Special Forces team must eliminate all Bad Guys in 5 mins. The Special Forces can use (for weapons): M16, M4, MP5, M24, G36c, Masada or PDW (Personal Defense Weapon.) Bad Guys can use (for weapons): AK-47, Sig 552, SVD, AK-74. (NOTE: you don't HAVE to use these weapons. they are just probably what these groups wouldO use as weapons.)
Traitors
A Capture the Flag variation. The judges discreetly choose one player from each team that is given both teams' team-markers. The adjudicators inform the teams that each team has a traitor. The game is played as Capture the Flag, but after the game has lasted for 5 minutes the traitors may change team anytime they choose.
This game type could be played with various games not just capture the flag. Instead of "Switching Teams" they can friendly fire so it is harder for the teams to identify "the traitor".
Manhunt
A voluntary player is the prey and the rest of the players are the hunters. The prey wins if he can reach a specified place within the time frame. The hunter that shoots the prey wins. The hunters may not shoot each other. This variation is popular for night games.
There was a thread about everybody taking on Spaz and this could be the game. This could be used in daytime though unless you guys wanted to run a game late one day.
Commando raid
A small group is the commandos. The rest of the players are divided to guard the objectives. Each objective should be guarded by the same amount of guards as the commandos are. The commandos are taken to a small zone outside the game area. This is their Insertion and Extraction Point. then must try to reach the extraction point with out being hit.(realistics) and the other players must stop the other team from reaching the extration point. Commandos must have half a clip of ammo and a pistol.
Prison break
A small team of players (the prisoners) shall travel through an area that is guarded by the majority of players. The prisoners may not have any big weapons or support weapons. The guards can have whatever they choose. Each prisoner that reaches the goal is considered a winner. In some versions of the game however, there may also be a small team to help the prisoners escape.
Paratroopers
1/4 of the players are the paratroopers and are blindfolded and taken out to their "Drop Zone". At the drop zone (or can have multiple drop zones for more tactical gameplay). The paratroopers are given a simple map over the area.(The paratroopers have to rendezvous with each other) The other players are split to defend 3 objects in the area. The goal for the paratroopers is to "take out" an objective by stealing its Flag and return with the Flag to the "Pickup Zone". When the judge at the "Pickup Zone" has the Flag the paratroopers have won. The map should have faults and one of the objectives should be marked at the wrong place, or an extra flag could be marked.
Everyone let me know your thoughts.
Thanks - Rabbit