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Post by Sleepy on Aug 7, 2013 11:11:32 GMT -5
Recently I was browsing the Michigan Airsoft Forum, and I saw one thread in particular that was discussing the Airhouse. There were quite a few people saying how they never go there, on purpose. The reason was that there were not any/no enforced rules here. Then I started thinking, and I realized they were right. I've seen people shooting over 450 fps guns, and then getting off on a small warning. Same with eye pro, nobody ever gets in trouble for their actions. I just think that that is a MAJOR issue, that needs to be addressed. Personally, I (along with the majority of the MiA forums) think that there should be no warnings, and the rules enforced right away. If you're using a hot gun, or breaking any other rule, you should be kicked out. Period. If there was an actual punishment for rule breaking (which there is not), people would be discouraged from breaking rules. Anyways, that's just my opinion, and I know that you guys are losing business because you are so lax on the rules.
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Rios
Sergeant
Live large or die later
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Post by Rios on Aug 7, 2013 11:33:25 GMT -5
I think it should be a case to case kinda thing. If a dude thought it was 350, but it was like 365-370, just let him off with a warning, and then thats that. But if its over 400, there is no way that's an accident, and they get kicked out. Something like that.
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fergus
Sergeant
I have a sickness, and the only cure, is more airsoft!
Posts: 353
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Post by fergus on Aug 7, 2013 11:39:11 GMT -5
Also, and correct me if I'm wrong, there are specific areas at the Airhouse to test fire guns before games, correct? I've seen videos posted of players shooting over people's heads before games, shooting randomly before games, etc.
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Post by Raptor on Aug 7, 2013 12:52:05 GMT -5
Also, and correct me if I'm wrong, there are specific areas at the Airhouse to test fire guns before games, correct? I've seen videos posted of players shooting over people's heads before games, shooting randomly before games, etc. Yes, but what the people with the hot guns do is they use a weak gun to chrono then next round they'll run it the staging area and grab the hot gun and come back out and continue playing.
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fergus
Sergeant
I have a sickness, and the only cure, is more airsoft!
Posts: 353
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Post by fergus on Aug 7, 2013 13:36:46 GMT -5
Also, and correct me if I'm wrong, there are specific areas at the Airhouse to test fire guns before games, correct? I've seen videos posted of players shooting over people's heads before games, shooting randomly before games, etc. Yes, but what the people with the hot guns do is they use a weak gun to chrono then next round they'll run it the staging area and grab the hot gun and come back out and continue playing. I see. I wasn't even referring to that rule violation, lol. I was just referring to people shooting their guns while away from the designated areas, over poeple's heads, randon firing, etc. I've never been to the Airhouse but I intend to very soon and am looking forward to it. However, being an older player, I don't want to deal with rulebreaking and drama.
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Simon
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Posts: 297
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Post by Simon on Aug 7, 2013 15:09:24 GMT -5
EDIT: After a review of my original post I decided to re-write my thoughts in a different less bashing way as it was never my intent to bash on or insult the guys at KA.
Chad and Hollis do the best they can and run a great field, but they are human so some cheaters slip through. Yes chrono could be a bit tighter controlled, and yes it seems like the few times I've been there, there have been a hot gun or two that really ruin the fun of under 30ft engagements, however, every time I go I have a good time and so does my squad.
In order to dissuade potential cheaters and potential unsafe behavior I would suggest some harsher penalties for breaking rules. For example: If a player is discovered with a hot gun that wasn't given permission by loony prior to use, they need to be given the option to rent a gun or leave no matter how far over it is, be it 15fps or 50fps. This is a safety issue and cannot be taken lightly. If a player isn't calling hits repeatedly they need to sit out for a game or two or be asked to leave. If a player is removing their goggles before they are off the field or during game play then a warning coupled with a 2 game penalty for subsequent violations is reasonable. A player firing, dry or otherwise, inside the safe area should be asked to leave, again a huge safety issue.
I would like to apologize for the earlier post and I hope this comes off as more helpful and constructive and less critical.
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fergus
Sergeant
I have a sickness, and the only cure, is more airsoft!
Posts: 353
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Post by fergus on Aug 7, 2013 15:34:48 GMT -5
I can't say I agree entirely with sleepy, but he does bring up a good point. My squad and I won't play at the airhouse anymore. Too many hot guns and not enough hits called (which is a major cause of over killing). After the change in management I can see where light consequences for breaking rules is beneficial because it draws business, but now that they've been in operation for a while they really need to crack down on rule breakers as it drives away the regular players. I'm not saying throw everyone out for everything, but there needs to be more than a slap on the wrist. Just saying complaining about it doesn't help, so here are some of my suggestions: If a player is discovered with a hot gun that wasn't given permission by loony prior to use, they need to be given the option to rent a gun or leave no matter how far over it is, be it 15fps or 50fps. This is a safety issue and cannot be taken lightly. If a player isn't calling hits repeatedly they need to sit out for a game or two or be asked to leave. If a player is removing their goggles before they are off the field or during game play then a warning coupled with a 2 game penalty for subsequent violations is reasonable. A player firing, dry or otherwise, inside the safe area should be asked to leave, again a huge safety issue. Well said.
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Deleted
Deleted Member
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Post by Deleted on Aug 7, 2013 15:45:59 GMT -5
What Wraith said, but I'd like to see something about the whole shooting hot situation. Just tag the damn gun with zip-tie. Everyone chronos, gets a zip-tie on their gun, and you're good for the day. It's not that hard, and I'd rather have something on my gun that's easy to take off than to be chronod every other game.
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Post by Raptor on Aug 7, 2013 16:14:11 GMT -5
What Wraith said, but I'd like to see something about the whole shooting hot situation. Just tag the damn gun with zip-tie. Everyone chronos, gets a zip-tie on their gun, and you're good for the day. It's not that hard, and I'd rather have something on my gun that's easy to take off than to be chronod every other game. This^. But if I'm remembering right MIA uses this system but correct my if I'm wrong on that.
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Post by Ratchet on Aug 7, 2013 18:23:07 GMT -5
They used to do that at AofK. I'm surprised KA hasn't done that already to be honest.
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gost
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real name Joey
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Post by gost on Aug 7, 2013 18:50:14 GMT -5
Just use a zip-tie for guns that clear crono and before every game the ref has every one line up and checks for a zip-tie, if you don't have one on your gun you can't play. And then to solve the problem of people just getting their own zip-ties and tagging their own gun, use diffrent color zip-ties on diffrent days.
Just my 2 cents
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darth
Sergeant
Posts: 256
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Post by darth on Aug 8, 2013 11:50:53 GMT -5
For the issue of people cheating with there own zip ties. Put a colored bead on the tie. Different for each day.
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Post by z06jake on Aug 8, 2013 15:28:53 GMT -5
You know what sucks? Is that this is even a thread. Hit calling will always be an issue. I say just play through it. Sometimes its hard to tell, people wear lots of gear, etc. As far as chrono, that is a major safety issue that needs to be addressed immediately. A speed loader with .20's at the chrono station will solve this as well as random checks throughout the day. Zip ties work well. To ensure it KA could use a clear marker that reacts to a black light. Each time someone plays they must remove the zip tie and get a new one. KA can use the marker on the ties or not, so people wont know if its a marker day or a clear day. Honor checks work well, example have a ref with a pistol randomly shoot someone to see if they call it. I hope the chrono issue is resolved because I would hate to see someone badly hurt because another couldnt follow the rules.
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Post by Steve on Aug 10, 2013 18:29:47 GMT -5
How about playing with honor and calling your hits... There's a thought...
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Post by Miller on Aug 10, 2013 20:18:13 GMT -5
In a perfect world Bandit everyone would play with honor but it’s not. Last Sunday was the first day I'd been back playing for several months and I was shocked there were several instances were a fight almost broke out I mean really come on. One player got in another players face in the staging area and things could have very easily gotten out of control but thankfully one of the players teammates stepped in and pulled his friend away. But the most amazing thing was that no one did a dam thing everyone just went back to what they were doing as if nothing happened. It’s just a game chill out and have fun there was also a major hit calling problem. I shot a guy and he didn't take his hit so I continued to shoot him and being the jerk that he was turned and waved at me so I went back in the staging area and sat the rest of the game out because I didn't want to start anything. So I'm not sure if I want to even go back. There defiantly needs to be some sort of punishment system and I'm not trying to call anyone out but I notice there are refs that just stand around and don't really do anything.
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