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Post by Spaz {Clanless} on Mar 31, 2012 20:49:28 GMT -5
I think we need to change Nuclear Bomb.
Instead of making it one team outside vs one team inside, I suggest we have both teams on either side and have the nuclear bomb outside defended by two or three members of a third team with no respawns.
Objective of the game is to get the nuclear bomb back to your own base. (still need 4 people to carry it). Unlimited respawns.
I think that would make the game go much smoother instead of just inside vs outside choke points. Boring game and i usually don't like to even play it.
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Post by foxtrot on Mar 31, 2012 21:12:19 GMT -5
I agree with spaz it seems like the defenders almost always win
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Post by Deleted on Mar 31, 2012 21:50:17 GMT -5
I like this idea. Kind of reminds me of "Black Hawk Down: KZOO Crew Style" from AofK though.
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Post by Doc on Apr 1, 2012 0:36:09 GMT -5
I would say increase the 3rd team to 5 members with 1 respawn each. Think about it both primary teams havd unlimited, you are going to want some resistance as both teams are just going to go after the protection team till they are gone.
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Post by Spaz {Clanless} on Apr 1, 2012 1:22:36 GMT -5
Gunny and i have defended the outside for a long time in this scenario. Maybe just adjust it with the size of the teams.
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Post by born2kill on Apr 1, 2012 16:49:43 GMT -5
Much much better spaz!
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Post by "Loony" on Apr 2, 2012 0:49:31 GMT -5
I like that idea Spaz and this is exactly why we have this thread, tweaking and adjusting. We are going to make the bomb smaller also
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Post by stratus on Apr 23, 2012 16:59:58 GMT -5
Yeah it is extremely hard to get it in the garage.
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Post by Overkill on Apr 23, 2012 17:38:25 GMT -5
Horrible game type on Saturday. (I can say that, because the spawns and A to B points were chosen by me) at the very least, I should have made it from garage to pawn shop instead of pawn shop to garage. That would have forced the defenders to get outside. I think spaz is on the right track, but let's be careful not to turn this into a glorified capture the flag game.
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Post by Spaz {Clanless} on Apr 23, 2012 21:37:44 GMT -5
Horrible game type on Saturday. (I can say that, because the spawns and A to B points were chosen by me) at the very least, I should have made it from garage to pawn shop instead of pawn shop to garage. That would have forced the defenders to get outside. I think spaz is on the right track, but let's be careful not to turn this into a glorified capture the flag game. yeah I am always 50/50 on even playing this game type.
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Post by gunny on Apr 23, 2012 22:31:46 GMT -5
Gunny and i have defended the outside for a long time in this scenario. Maybe just adjust it with the size of the teams. I remember that. Fun times.
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Post by Infidel on Apr 24, 2012 3:16:42 GMT -5
Help up tweak it guys. Different spawns, longer respawn times, maybe semi auto only? There has to be a good balance somewhere.
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Post by Rabbit on Apr 24, 2012 15:25:58 GMT -5
Semi auto for the defending team and a 30-45 second respawn?
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Post by Overkill on Apr 24, 2012 18:13:53 GMT -5
Semi auto for the defending team and a 30-45 second respawn? I like this
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Post by Infidel on Apr 24, 2012 18:37:46 GMT -5
How about releasing the defending team in their spawn in waves every one minute?
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